13ย years, 8ย months ago
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In the end, it was the texture size issue. For any Googlers out there, this works: uint16 mDisplayHeight = 1000; uint16 mDisplayWidth = 1600; int32 mVideoFlags; // Init Sโฆ
13ย years, 8ย months ago
I've been battling this long enough that I feel I must throw in the towel and ask for help. Ultimately, I'm trying to render to a FrameBufferObject, and then render that tโฆ
13ย years, 8ย months ago
I disable GL_TEXTURE_RECTANGLE in order to unbind the current texture, so that the quad that is rendered is simply color splashed. I'm rendering 2D style, so Ortho should handleโฆ
13ย years, 8ย months ago
15ย years ago
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See all in DiscussionsIn the end, it was the texture size issue. For any Googlers out there, this works: uint16 mDisplayHeight = โฆ
13ย years, 8ย months ago
I disable GL_TEXTURE_RECTANGLE in order to unbind the current texture, so that the quad that is rendered is simply color โฆ
13ย years, 8ย months ago
I've been battling this long enough that I feel I must throw in the towel and ask for help. Ultimately, โฆ
13ย years, 8ย months ago