16 years, 8 months ago
Highlights
update:I have found GL_CLIP_VOLUME_CLIPPING_HINT_EXT to disable view frustum culling but it seems it's not supported on today's cards. (And also might be ignored anyway by…
16 years, 8 months ago
16 years, 9 months ago
Hi! I'm trying to emulate GL_NV_depth_clamp behavior via GLSL when it's not supported. My problem is that if all 3 of the triangle's vertices fall outside of the near / far clip…
16 years, 8 months ago
Hi! I got this strange problem. I'm using multisampling as well as a simple per pixel lighting shader (well, not that simple, it also does texturing and features some switchable…
16 years, 9 months ago
Hey, can anyone help me please? I'm doing multisampling and my problem is that wglChoosePixelFormatARB takes an awful lot time to return (~5 secs or more!). Is this normal or am…
17 years, 4 months ago
Latest Activity
See all in Discussionsupdate:I have found GL_CLIP_VOLUME_CLIPPING_HINT_EXT to disable view frustum culling but it seems it's not supported on today's cards. (And also …
16 years, 8 months ago
Hi! I'm trying to emulate GL_NV_depth_clamp behavior via GLSL when it's not supported. My problem is that if all 3 …
16 years, 8 months ago
Yes, I think the GL_TRIANGLES version could be more effective (it should utilize the vertex cache anyway).But even then, it's …
16 years, 9 months ago