20 years, 8 months ago
Highlights
MasterWorks - Thank your for your input. I'll have to figure out how to make the process work. Anymore input or links into this uv process would be great! I guess I'm off to fin…
20 years, 8 months ago
20 years, 8 months ago
So I think I might have coded myself into a hole here. What I'm trying to do is use my tile set which is loaded on to a surface (ie 2048x32) and copy rect tiles (ie 32x32 e…
20 years, 8 months ago
Hi All, I'm writing a 2D game that uses 1024x1024 size surfaces and map tiles to them for rendering backgrounds. Here is the code I'm using. I have it set up so it only upd…
21 years, 1 month ago
<#rror> [Edited by - designlord on November 7, 2004 11:50:06 AM]
22 years ago
Latest Activity
See all in DiscussionsMasterWorks - Thank your for your input. I'll have to figure out how to make the process work. Anymore input …
20 years, 8 months ago
neneboricua19 - Appears you were spot on... the manual pixel copy seems to take 2x as long as CopyRects!!So now …
20 years, 8 months ago
neneboricua19 - can u expand on this? The source surface/texture is a bmp of 2048x32 and I'm copying 1024 32x32 …
20 years, 8 months ago