http://games.slashdot.org/comments.pl?sid=217182&cid=17633312 could anybody confirm this? The line "Our technology for high-quality ragdolls is patented. This broad patent cover…
19 years, 8 months ago
http://games.slashdot.org/comments.pl?sid=217182&cid=17633312 could anybody confirm this? The line "Our technology for high-quality ragdolls is patented. This broad patent cover…
19 years, 8 months ago
20 years, 3 months ago
Quote:hard? i remember years ago writing a demo on the gf2mx + celeron433 with over 100 dynamic lights (maybe no specular though but seeing how light screen area these ligh…
20 years, 3 months ago
20 years, 4 months ago
I am thinking about a model file format, and stumbled upon this issue. I know of two concepts how to deal with hierarchies. a) A node's coordinates are always relative to the pa…
21 years ago
Hi, I stumbled upon something weird when using HLSL shaders. I compile them with the D3DX compiler, and get a constant table (among other stuff). Now, I can get a handle for the…
21 years, 1 month ago
http://games.slashdot.org/comments.pl?sid=217182&cid=17633312 could anybody confirm this? The line "Our technology for high-quality ragdolls is patented. This broad patent covers most spring/damper …
19 years, 8 months ago
Quote:hard? i remember years ago writing a demo on the gf2mx + celeron433 with over 100 dynamic lights (maybe no …
20 years, 3 months ago
Quote:Original post by CaossTecWhen branching isn't supported you can emulate it by using the Stencil Buffer, there is a nice …
20 years, 4 months ago
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