21 years, 8 months ago
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Community contributions featuredThe thing is, the tools for making true 3D games have evolved to the point where it's actually easier to make a true 3D game than it is to make an old-fashioned 2D game. If you…
21 years, 8 months ago
22 years, 2 months ago
Using a red-black as a priority queue would be O(n log n).Insertion into a binary heap is O(log n), removal is also O(log n).The binary heap would almost certainly be faster, ju…
22 years, 2 months ago
22 years, 2 months ago
It turns out that MAX has several ways of storing texture coordinates. Early versions of MAX only allowed one coordinate pair per vertex. More recent versions allow "m…
22 years, 2 months ago
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See all in DiscussionsThe thing is, the tools for making true 3D games have evolved to the point where it's actually easier to …
21 years, 8 months ago
Using a red-black as a priority queue would be O(n log n).Insertion into a binary heap is O(log n), removal …
22 years, 2 months ago
It turns out that MAX has several ways of storing texture coordinates. Early versions of MAX only allowed one coordinate …
22 years, 2 months ago