20ย years, 11ย months ago
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Community contributions featuredIn actual films, there are two ways the effects are made, one is the matrix like, where time seems to stop, and other where the suddently an violents explosions, fast movemโฆ
20ย years, 11ย months ago
I have been playing with several physic systems, and with my simple physic engine (only a plane and boxes as rigid bodies). When I see the simulation in all systems, I see thatโฆ
20ย years, 11ย months ago
21ย years, 6ย months ago
Anyone knows where I can find this article in internet ? "Collision Detection Using Ray Casting" by Tim Schroeder I have googled much and I only found a link to the sourceโฆ
21ย years, 6ย months ago
When you manage the collision of fast moving objects (or no so fast), you have to precalculate the future positions of the object, and see if It collides with other objects andโฆ
21ย years, 7ย months ago
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See all in DiscussionsIn actual films, there are two ways the effects are made, one is the matrix like, where time seems to โฆ
20ย years, 11ย months ago
I have been playing with several physic systems, and with my simple physic engine (only a plane and boxes as โฆ
20ย years, 11ย months ago
yes, thanks! the article isn't in inet ?
21ย years, 6ย months ago