3 years, 5 months ago
Highlights
@undefined Thanks for the reply.Yeah I use one fence for each queue too, but just for one use case : when one queue has to wait for a specific fence of another queue; So we give…
3 years, 5 months ago
D3d12 provides synchronization API's with resource barriers and fences. I'm not familiar with vulkan's API but the name “binary semaphore” telling me that we can have locking sy…
3 years, 5 months ago
Latest Activity
@undefined Thanks for the reply.Yeah I use one fence for each queue too, but just for one use case : …
3 years, 5 months ago
D3d12 provides synchronization API's with resource barriers and fences. I'm not familiar with vulkan's API but the name “binary semaphore” …
3 years, 5 months ago
D
3 years, 5 months ago