What I want to do is to simulate exactly the shaking of the spring in this animation: The way I thought to do this is to split the gif into frames (30 frames in total). The…
2 years, 10 months ago
What I want to do is to simulate exactly the shaking of the spring in this animation: The way I thought to do this is to split the gif into frames (30 frames in total). The…
2 years, 10 months ago
3 years, 3 months ago
@frob The game engine I use is Godot. As you said, I get the instant velocity value every time the character falls and stops, and the output of its value in a few trials is as f…
3 years, 3 months ago
I have two float type variables. One of them is a velocity variable that moves the character upwards. The other is an acceleration variable that increases this velocity. For exa…
3 years, 3 months ago
What I want to do is to simulate exactly the shaking of the spring in this animation: The way I thought …
2 years, 10 months ago
@frob The game engine I use is Godot. As you said, I get the instant velocity value every time the …
3 years, 3 months ago
I have two float type variables. One of them is a velocity variable that moves the character upwards. The other …
3 years, 3 months ago
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