13ย years, 5ย months ago
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Community contributions featuredThanks MJP, that sounds doable and sounds like it'd give me what I want. @Jason - The simulation scales with O(n^3) at the moment, though I'm hoping to get that down to Oโฆ
13ย years, 5ย months ago
13ย years, 5ย months ago
Is it possible/kosher to create multiple device contexts in DirectX 11 with the purpose of using one for rendering and one for GPGPU? Basically I'm working on a somethingโฆ
13ย years, 5ย months ago
I have a line (with points A, B on the line), and a distance 'h' to a parallel line. Under an affine transformation, the lines should stay parallel, but the distance betweโฆ
13ย years, 8ย months ago
Are there any books or article series discussing database use in MMOs? For instance, there's a few one-off posts on various sites, but I'd be interested in a more compreโฆ
14ย years, 2ย months ago
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See all in DiscussionsThanks MJP, that sounds doable and sounds like it'd give me what I want. @Jason - The simulation scales โฆ
13ย years, 5ย months ago
To be clear, there's an obvious way to get this working: build two separate processes that communicate with each other โฆ
13ย years, 5ย months ago
I wasn't necessarily talking about deferred contexts. Deferred contexts seem like just a way to gather up commands from multiple โฆ
13ย years, 5ย months ago