I'm trying to experiment with using multiple projects in visual studio one for the engine and one for the game and I'm getting confused because how on earth does the engine find…
2 years, 3 months ago
I'm trying to experiment with using multiple projects in visual studio one for the engine and one for the game and I'm getting confused because how on earth does the engine find…
2 years, 3 months ago
Hello, sorry if this is a dumb thread to make, but I finished the tutorial on learnopengl for adding skeleton animations and in their code to load an animation they pass the ani…
2 years, 4 months ago
I'm working on a small game engine and for my assets I use the filepath as an idvoid loadAssets() { loadMesh("path/to/test.fbx"); }And using strings it's very easy to reuse it o…
2 years, 5 months ago
2 years, 11 months ago
@scott8 Besides from briefly going through the chapter on gameprogrammingpatterns I don't have any experience with this pattern, but from what I've gathered it seems like it's s…
2 years, 11 months ago
3 years ago
I'm trying to experiment with using multiple projects in visual studio one for the engine and one for the game …
2 years, 3 months ago
Hello, sorry if this is a dumb thread to make, but I finished the tutorial on learnopengl for adding skeleton …
2 years, 4 months ago
I'm working on a small game engine and for my assets I use the filepath as an idvoid loadAssets() { …
2 years, 5 months ago
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