2 years, 8 months ago
Highlights
Your error is very common. You put gritty detail everywhere, densely, and thus it collapses down to just uniform noise.The whole western games industry did this mistake when 3D…
2 years, 8 months ago
2 years, 8 months ago
Just to be clear, this is NOT a marketing ploy. I won't mention the name of my game or anything more about it than necessary, out of good faith.I've been working on a 2D game in…
2 years, 8 months ago
2 years, 8 months ago
@Juliean You are totally right, thank you. I should focus on tighter spaces with more stuff rather than open space with less (while having an eye for sparsity in visual noise li…
2 years, 8 months ago
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See all in DiscussionsYour error is very common. You put gritty detail everywhere, densely, and thus it collapses down to just uniform noise.The …
2 years, 8 months ago
@Juliean You are totally right, thank you. I should focus on tighter spaces with more stuff rather than open space …
2 years, 8 months ago
Completely clueless about pixelsSo am I clearly, haha.One thing I picked up in the little I read here, pictures are …
2 years, 8 months ago