18ย years, 7ย months ago
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Community contributions featuredI disagree about having a lot of comments. I briefly looked at the code samples but thought it looked good. A lack of comments or poorly commented code is what screams n00b codeโฆ
18ย years, 7ย months ago
18ย years, 9ย months ago
I am working on a system to follow terrain with a hovering vehicle. The issue I'm trying to solve is that our terrain is varied in height with trees, hills, etc that I wantโฆ
19ย years, 5ย months ago
In the latest GameDeveloper Mag (March 2006), there was an article by Mick West titled "Evolve Your Hierarchy: Refactoring Game Entities With Components" (sorry, I couldn't findโฆ
20ย years, 7ย months ago
THQ uses several engines accross all their studios. There are a couple using Unreal 3 and as far as I know, the rest use their own engines (or are sharing technology with a sistโฆ
18ย years, 9ย months ago
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See all in DiscussionsI disagree about having a lot of comments. I briefly looked at the code samples but thought it looked good. โฆ
18ย years, 7ย months ago
THQ uses several engines accross all their studios. There are a couple using Unreal 3 and as far as I โฆ
18ย years, 9ย months ago
I would argue that it's better to build your game ontop of your engine rather than take the engine out โฆ
18ย years, 10ย months ago