2 years, 3 months ago
Highlights
2 years, 3 months ago
Interesting. I believe the compromise I’ll make is for movement (including movement skills) I’ll try to be predictive, but for anything else I wont. It’s fine for me (for now) i…
2 years, 3 months ago
Where I'm at2D MMO Unity game with client/server networking architecture (server is also a headless Unity instance) containing only basic movement. My early/simple approach has…
2 years, 3 months ago
Thanks for the confirmation that I’ll need a shared/synced clock to accomplish this type of prediction. A follow up concern that I'm unsure how to handle: Client starts the…
2 years, 3 months ago
Latest Activity
Interesting. I believe the compromise I’ll make is for movement (including movement skills) I’ll try to be predictive, but for …
2 years, 3 months ago
Thanks for the confirmation that I’ll need a shared/synced clock to accomplish this type of prediction. A follow up concern …
2 years, 3 months ago
Where I'm at2D MMO Unity game with client/server networking architecture (server is also a headless Unity instance) containing only basic …
2 years, 3 months ago