15 years, 3 months ago
Highlights
I was thinking more like...in the rts/shooter context..."forcing" the player to switch. Do this by causing the action to die down, and rts objectives like resource gat…
15 years, 3 months ago
15 years, 3 months ago
As with any game, balance is a huge issue. Making sure the classes compliment each other, making the abilities effectively work, and implementing gameplay that is fun is hard. S…
15 years, 3 months ago
I found this while searching through some of my old listings, it recieved a lot of really positive feedback a few years ago, so lets see if it stood the test of time as far as b…
20 years, 11 months ago
Thanks Coty for the great input. I had toyed with the idea of integrating 2 types of games into one single game before, although it was Armored Mercenaries and Weapons Manufactu…
15 years, 3 months ago
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See all in DiscussionsI was thinking more like...in the rts/shooter context..."forcing" the player to switch. Do this by causing the action to die …
15 years, 3 months ago
Thanks Coty for the great input. I had toyed with the idea of integrating 2 types of games into one …
15 years, 3 months ago
Hmm...star wars: battlegrounds? Every time you die, take control of an existing unit. Switch back and forth between management (during …
15 years, 3 months ago