1 year, 9 months ago
Highlights
Thank you for your input, Alberth. I've been using epsilon values to allow for errors up to certain decimals. Interestingly enough, I tried my hand at switching to double precis…
1 year, 9 months ago
These recent days, I've been working on a collision detection + response system for my own game engine. I'm using the GJK algorithm, and while it wasn't too difficult to underst…
1 year, 9 months ago