I'm writing a C++ game engine, and I have events such as KeyboardEvent, MouseEvent, and WindowEvent. However, after reading some of "Game Coding Complete, 4th Edition" by Mike M…
10 months, 3 weeks ago
I'm writing a C++ game engine, and I have events such as KeyboardEvent, MouseEvent, and WindowEvent. However, after reading some of "Game Coding Complete, 4th Edition" by Mike M…
10 months, 3 weeks ago
1 year, 2 months ago
@TooOld2rock-nRoll If I'm understanding your message right a key difference between something being a framework and engine lies in how they control the flow/the order of operati…
1 year, 2 months ago
Edit: apologies for the code formatting for some reason it wont let me put the code into a proper code block without putting the rest of the text in it.I've asked this question…
1 year ago
I’m working on a game engine in C++ and have organized my Visual Studio solution so that the engine is built as a static library, while my editor (or game) is an executable. Giv…
1 year, 2 months ago
I'm writing a C++ game engine, and I have events such as KeyboardEvent, MouseEvent, and WindowEvent. However, after reading some …
10 months, 3 weeks ago
Edit: apologies for the code formatting for some reason it wont let me put the code into a proper code …
1 year ago
@TooOld2rock-nRoll If I'm understanding your message right a key difference between something being a framework and engine lies in how …
1 year, 2 months ago
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