When I create an object using "new" wich has an std::list as member I always get memory leaks. Why? Eg.: struct BLA { std::list <int> List; // that wont be destroyed! } BLโฆ
20ย years, 11ย months ago
When I create an object using "new" wich has an std::list as member I always get memory leaks. Why? Eg.: struct BLA { std::list <int> List; // that wont be destroyed! } BLโฆ
20ย years, 11ย months ago
With VC++ 6.0 I have found a way to detect when a memory leak is happening in my program, but is there a way to find out in wich line of code the unfreed memory is allocated?
21ย years ago
How can I set up the alpha blending with Direct3D in order to multiply the pixel alpha component with the vertex alpha component to obtain the final alpha value?
21ย years, 1ย month ago
22ย years, 1ย month ago
If I understood your question, you can add another pair of uv coordinates, like:struct MY_VERTEX{vector3 pos;vector3 normal;vector2 uv0, uv1;};And then use the follwing FVF: (D3โฆ
22ย years, 1ย month ago
22ย years, 1ย month ago
When I create an object using "new" wich has an std::list as member I always get memory leaks. Why? Eg.: โฆ
20ย years, 11ย months ago
With VC++ 6.0 I have found a way to detect when a memory leak is happening in my program, but โฆ
21ย years ago
How can I set up the alpha blending with Direct3D in order to multiply the pixel alpha component with the โฆ
21ย years, 1ย month ago
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