18 years, 3 months ago
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18 years, 3 months ago
Is rotating the actual quads not allowed? It seems like you could just do that instead of rotating the uvs. If that isn't going to work, you could use a 2D rotation texture matr…
18 years, 3 months ago
One thing you might want to investigate is adding a mipmap bias to that texture to sort of modify the mipping calculations. In essence, when the texel-to-pixel ratio is calculat…
18 years, 3 months ago
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See all in DiscussionsIs rotating the actual quads not allowed? It seems like you could just do that instead of rotating the uvs. …
18 years, 3 months ago
One thing you might want to investigate is adding a mipmap bias to that texture to sort of modify the …
18 years, 3 months ago
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18 years, 3 months ago