2 months, 3 weeks ago
About
Hi! I’m Andrei—a 3D artist for games.
I specialize in stylized props for mobile and PC projects.
I worked as a 3D modeler at Sugar Games, where I created buildings and environments for the mobile isometric game Blood of Titans. I created low-poly props for a military simulator at Machinery Engineering Group.
I handle the entire pipeline:
🔹 Blocking, high-poly, and retopology — ZBrush / Blender
🔹 UV unwrapping — RizomUV
🔹 Baking — Marmoset Toolbag
🔹 Texturing — Substance Painter
🔹 Import/Rendering — Unreal Engine/Photoshop
How I can help:
✅ Creating game-ready models optimized for the engine — controlling triangulation, texel density, and accurately transferring details from high-poly to low-poly
✅ I maintain a clear structure for files, folders, and naming conventions—making it easy for the entire team to work with my assets
Portfolio:
ArtStation http://artstation.com/an3drew/
Contact:
Message me on Telegram http://t.me/an3drew
Currently Learning
Highlights
2 months, 3 weeks ago