21 years, 6 months ago
Highlights
Quote:Original post by superpigWow, that's really weird. /me experimentsEdit: Well, validates for me (after I provide the assorted parameters it requires). That's with software…
21 years, 6 months ago
21 years, 6 months ago
Hi there! I need to write fixed function pipeline effects with HLSL(.fx file). You could say "forget 'bout ffp - use shaders". but i need them to work on pre-shader gfx car…
21 years, 6 months ago
Hi! I need somehow to prevent my class from stack instaniation(auto, local variables). Or on the other hand, how to distinguish between heap and stack instances at runtime.…
22 years ago
Coming from java, i'm confused with protected in C++ class A{ protected: int i; }; class B: public A{ public: void set(const B& b){//1st case i = b.i;//Ok } void set(const A& a)…
22 years, 1 month ago
Latest Activity
See all in DiscussionsQuote:Original post by superpigWow, that's really weird. /me experimentsEdit: Well, validates for me (after I provide the assorted parameters it …
21 years, 6 months ago
Quote:Original post by superpigAre those techniques purely vertex shader based, though? Pixel shaders are unlike vertex shaders in that they …
21 years, 6 months ago
Quote:Original post by superpigVertex shaders will run on pre-shader hardware. They'll just use software vertex processing instead of hardware.I noticed …
21 years, 6 months ago