About
I'm an indie game designer and developer focused on game design, systems design, and creating cohesive player experiences.
I hold a Bachelor's Degree in Video Game Design and have 8 years of management and project management experience. I'm also an active member of the Stargate Modding Group.
I've worked as a Level Designer and Asset Creator on Pegasus Chronicles for Star Wars: Empire at War, a released mod that received multiple ModDB Mod of the Year awards.
I particularly enjoy helping developers work through the difficult design questions that come up during development: finding the core gameplay loop, determining which features actually support the experience, identifying what's missing, and figuring out what should be cut.
My approach is centered around a simple question:
What do you want the player to experience moment to moment, and how do your game's systems support that?
I'm currently developing projects under Mirmaker Studios while connecting with other indie developers and participating in game design discussions.
I'm always interested in talking shop, discussing design problems, and giving constructive feedback on games in development.
Currently Learning
Highlights
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