About
I'm a 3D artist focused on props and environment art for games. I work mainly with Blender and Substance 3D Painter, creating game-ready assets from modeling and UV mapping to PBR texturing and final presentation.
I enjoy both realistic and stylized/low-poly workflows and I'm especially interested in indie game development and small teams where I can contribute directly to the visual direction of a project.
I'm currently expanding my portfolio, working on props, environments and vehicle-related projects, and looking for indie, hobby, revenue-share or freelance opportunities.
Portfolio: ArtStation — Yunna Chan Arts
Currently Learning
Highlights
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