About
I’m a Brazilian composer, multi-instrumentalist, and music producer with over 10 years of musical experience. My background spans rock and metal, orchestral music, experimental music, electronic production, and session work, which allows me to approach game music from a very flexible and genre-conscious perspective.
I work with composition, arrangement, production, recording, mixing, and sound-oriented experimentation. As a musician, as well as a producer and multi-instrumentalist, I’m comfortable creating music from both an instrumental and production-focused perspective.
What interests me most about game music is the ability to make music part of the experience rather than simply something playing in the background. I enjoy writing themes that can evolve with a character, location, story, or gameplay mechanic, as well as creating atmospheric pieces that reinforce tension, emotion, mystery, wonder, or intensity.
My strongest musical background is in alternative and heavy music, including metalcore, deathcore, progressive metal, thall, shoegaze, and experimental rock. At the same time, my experience with orchestral music, electronic production, and different musical environments allows me to work outside those genres when a project calls for something different.
I’m particularly interested in projects where music has a strong narrative or atmospheric role, including indie games, horror, fantasy, action, experimental games, story-driven experiences, and projects with unusual or genre-bending aesthetics.
I’m comfortable collaborating with developers and artists, taking references and creative direction, discussing the emotional purpose of a scene, and translating those ideas into music. I also enjoy experimenting and finding unconventional sounds when a project needs an identity of its own.
Whether a project needs an emotional character theme, an atmospheric ambient piece, an intense combat track, an orchestral arrangement, or something completely unconventional, my goal is to create music that feels connected to the world of the game and gives the player something to remember.
I'm always interested in collaborating with game developers, independent studios, artists, and creative teams who want music to be an active part of their game's identity.
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