About
Game developer and Tech Lead with 10+ years in the industry. Iโve worked on everything from small teams and prototypes to large-scale production, and currently deal with a mix of client, backend, QA, releases and the occasional fire.
Interested in architecture, technical debt, AI-assisted development and, most importantly, making sensible technical decisions when reality gives you half the time and twice the requirements.
Mostly Unity/C#, with some Cocos along the way. I also write about game development and share what I learn.
Currently Learning
Highlights
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