15ย years, 6ย months ago
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Community contributions featuredThanks for the reply! That pretty much answers my questions - I think I've got this thing figured out. My current graphic engine handles 2D only at the moment but I'โฆ
15ย years, 6ย months ago
15ย years, 6ย months ago
Let's suppose I'm building a 2D sprite-based game engine and wish to proceed in one of two ways... 1- I create a large dynamic VB and dump all of my sprites into it eachโฆ
15ย years, 6ย months ago
I've noticed an unusual problem in my current project: polygons that should have been removed from the renderer seemed to stay there despite no longer being stored anywhereโฆ
15ย years, 7ย months ago
I've recently started refactoring my renderer to use dynamic vertex buffers instead of creating a static vertex buffer per mesh and destroying/recreating it everytime the objectโฆ
15ย years, 11ย months ago
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See all in DiscussionsThanks for the reply! That pretty much answers my questions - I think I've got this thing figured out. My โฆ
15ย years, 6ย months ago
Hmm. Nobody knows?
15ย years, 6ย months ago
Well, for one... aEnemy.y > BulletPosition.Y && aEnemy.y < BulletPosition.Y This here will always fail as the enemy's y position โฆ
15ย years, 6ย months ago