11ย years, 2ย months ago
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Community contributions featured That said, I do think that building your procedural generation as a DLL which can be plugged into Unity sounds like a great approach. I think this isโฆ
11ย years, 2ย months ago
12ย years, 2ย months ago
Hi, I'm facing a problem I can't seem to find a good answer for. I'm trying to build a wrapper for D3D11 and OpenGL. For this I have some interfaces similiar to D3โฆ
12ย years, 3ย months ago
Hi I'm facing a problem which I'm unable to solve using STL containers. Consider this: class Mesh { public: const std::list<SubMesh>& getSubmeshList(); }โฆ
13ย years ago
I would go with an event approach. Maybe right now your only requirement is to check if the object exists (which weak_ptr would solve very easily, even though what Ravyneโฆ
12ย years, 2ย months ago
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See all in Discussions That said, I do think that building your procedural generation as a DLL which can be plugged into โฆ
11ย years, 2ย months ago
I would go with an event approach. Maybe right now your only requirement is to check if the object โฆ
12ย years, 2ย months ago
Don't prematurely tie your design to poor decisions just because "you can see yourself" needing something - aka. the YAGNI โฆ
12ย years, 3ย months ago