Hello, I created this prototype after following a few Unity tutorials. You are a giant yellow cylinder with a giant laser. There are blue boxes running aroundโฆ
11ย years, 8ย months ago
Hello, I created this prototype after following a few Unity tutorials. You are a giant yellow cylinder with a giant laser. There are blue boxes running aroundโฆ
11ย years, 8ย months ago
12ย years, 8ย months ago
I just moved each chunk into it's own vertex buffer. It's running at 60fps in debug mode. I haven't even begun to remove blocks that cannot be seen. This meansโฆ
12ย years, 8ย months ago
12ย years, 8ย months ago
Hello, I've hit a snag with rendering triangles. At approximately 1,000,000 triangles, the frame rate drops to 30-40 fps. By the time I hit 5,000,000 triangleโฆ
12ย years, 8ย months ago
I'm using GLSL specifically and attempting to reproduce the diffuse side of phone shading. I've noticed in all example code I've seen, positions are represented as a vectoโฆ
12ย years, 9ย months ago
Hello, I created this prototype after following a few Unity tutorials. You are a giant yellow cylinder with a โฆ
11ย years, 8ย months ago
I just moved each chunk into it's own vertex buffer. It's running at 60fps in debug mode. I haven't even โฆ
12ย years, 8ย months ago
@Laztrezort: Thanks for the page, that's an interesting find. I hadn't considered giving each chunk its own vbo. I'll go โฆ
12ย years, 8ย months ago
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