7 years, 5 months ago
Highlights
Community contributions featuredA quick suggestion is to allow a layer 4 proxy like haproxy to handle the dual stack side for you. There are a ton of possible benefits to this as an abstraction layer - managin…
7 years, 5 months ago
7 years, 7 months ago
This sounds like a common problem from ages ago when game coordinates were using integer/pixel location vs floats. Every loop/iteration would lose some precision and rounding/tr…
7 years, 7 months ago
8 years, 5 months ago
Multicast and even broadcast can be painful when you get into anything beyond a flat network. We have had servers reboot themselves because of multicast delays (RHEL clustering…
8 years, 5 months ago
Latest Activity
See all in DiscussionsA quick suggestion is to allow a layer 4 proxy like haproxy to handle the dual stack side for you. …
7 years, 5 months ago
This sounds like a common problem from ages ago when game coordinates were using integer/pixel location vs floats. Every loop/iteration …
7 years, 7 months ago
Multicast and even broadcast can be painful when you get into anything beyond a flat network. We have had servers …
8 years, 5 months ago