21 years, 5 months ago
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Community contributions featuredmaybe you should try // this provides more control over the loaded texture.D3DXCreateTextureFromFileEx( D3DDevice, /*! device pointer */ "filename.jpg", /*! texture filename */…
21 years, 5 months ago
21 years, 5 months ago
Can anyone explain this function for me? I'm wondering if it will upload the resources to card immediately, does it require any action on the part of the GPU, and does it b…
21 years, 6 months ago
by declaring the variable static, you're telling all the source files that there should only be one instance of that variable floating around. in order for the compile…
21 years, 5 months ago
21 years, 5 months ago
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See all in Discussionsmaybe you should try // this provides more control over the loaded texture.D3DXCreateTextureFromFileEx( D3DDevice, /*! device pointer */ "filename.jpg", /*! …
21 years, 5 months ago
by declaring the variable static, you're telling all the source files that there should only be one instance of that …
21 years, 5 months ago
Have you set your View and Projection matrices?using D3DXMatrixLookAtLH() and D3DXMatrixPerspectiveFovLH(), for example.
21 years, 5 months ago