7 years, 10 months ago
Highlights
It's indeed always going to be in the positive direction. Thank you, I'm going to have a look at that!
7 years, 10 months ago
I'm trying to offset the depth value of all pixels written by a HLSL pixel shader, by a constant view-space value (it's used in fighting games like Guilty gear and Street Fighte…
7 years, 10 months ago
I'm making a simple terrain engine, and have decided to use a normal map for per-pixel lighting. The normal map's in object space, and currently at a rather coarse resol…
14 years, 10 months ago
17 years, 8 months ago
I'm building a small 2D application mostly using the sprite (ID3DXSprite) interface and it's working well so far. Except... I'd like to use point sampling for the textures becau…
17 years, 8 months ago
Latest Activity
See all in DiscussionsIt's indeed always going to be in the positive direction. Thank you, I'm going to have a look at that!
7 years, 10 months ago
I'm trying to offset the depth value of all pixels written by a HLSL pixel shader, by a constant view-space …
7 years, 10 months ago
I'm making a simple terrain engine, and have decided to use a normal map for per-pixel lighting. The normal map's …
14 years, 10 months ago