15 years, 1 month ago
Highlights
Community contributions featuredTo answer your question about Windows support, the SL and XNA integration feature is available on Windows Phone only.
15 years, 1 month ago
18 years, 9 months ago
I'm trying to implement space control like that found in Starlancer, Freespace, etc. I'm using the mouse to control yaw and pitch with no roll. In Starlancer, no matter what you…
21 years, 2 months ago
So after playing with the game and editor a bit, it appears that D3 uses a sector / portal based system for visibility. (How the geometry is stored inside a sector isn't as impo…
22 years, 2 months ago
If you're using SpriteBatch, be sure to set SpriteSortMode to Immediate, which tells SpriteBatch to set all of it's render states inside of Begin, rather than End. Otherwise, yo…
18 years, 9 months ago
Latest Activity
See all in DiscussionsTo answer your question about Windows support, the SL and XNA integration feature is available on Windows Phone only.
15 years, 1 month ago
If you're using SpriteBatch, be sure to set SpriteSortMode to Immediate, which tells SpriteBatch to set all of it's render …
18 years, 9 months ago
You can use "internal" if they are in the same assembly or use friend assemblies if they generally are trusted …
20 years, 5 months ago