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14ย years, 1ย month ago
I'm writing a fractal explorer using XNA and HLSL (w/ Pixel Shader 3.0). It's working great using 32-bit floats, but I'm running into resolution issues, so I want toโฆ
14ย years, 1ย month ago
Also, it looks like in order to save partial results to a texture for smooth performance, I'd have to have a texture as R32G32_UInt and pack/unpack every pixel as it's sโฆ
14ย years, 1ย month ago
Thanks. I'd already run across most of these issues as I've researched this (without realizing that it was SM5 specific). The math operations aren't an issue; I don&โฆ
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See all in DiscussionsAlso, it looks like in order to save partial results to a texture for smooth performance, I'd have to have โฆ
14ย years, 1ย month ago
Thanks. I'd already run across most of these issues as I've researched this (without realizing that it was SM5 specific). โฆ
14ย years, 1ย month ago
AmzBee, that worked fine too When I added this code: [source lang="java"]float2 a = float2(0.1f, 0.1f); double2 b = double2(a); โฆ
14ย years, 1ย month ago