7ย years, 9ย months ago
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Community contributions featured3 hours ago, Embassy of Time said: I've been looking for something like that! I'm trying to do a non-directionally dependent polygon rendering of forms defined as floating pointโฆ
7ย years, 9ย months ago
7ย years, 9ย months ago
I am seeking advice regarding whether the following algorithm works (and if so, is the fastest) for a 3D line segment intersecting with a 3D cubic bezier curve: To test for inteโฆ
8ย years, 7ย months ago
Hello, I am currently in the process of developing angular momentum for my game, and I am implementing torque for the purposes of changing objects' angular momentum. If I undersโฆ
9ย years, 2ย months ago
Hello GameDev.net, I am currently looking for beta testers for a product I have been developing for the past year. Note that this isn't a game, but a desktop enhancement appโฆ
15ย years, 3ย months ago
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See all in Discussions3 hours ago, Embassy of Time said: I've been looking for something like that! I'm trying to do a non-directionally โฆ
7ย years, 9ย months ago
I am currently working on an algorithm to generate a convex polyhedron from a set of points in 3D. I โฆ
7ย years, 9ย months ago
So this method does indeed work, with some caveats: The 3D -> 2D plane projection process can introduce a loss โฆ
8ย years, 3ย months ago