22 years, 3 months ago
Highlights
I found the main advantage of Trapezoidal Shadow Maps over PSM was the fact that there are no singularities. With PSM you transform the light position into the normalized device…
22 years, 3 months ago
22 years, 3 months ago
I've been trying out various shadow mapping methods for quite some time, but haven't found one that would handle very long view distances gracefully. It would seem that it…
22 years, 3 months ago
I do use a projection that enhances resolution near the viewer. More specifically I've tried the original Perspective Shadow Maps, the enhanced version described in the GPU Gems…
22 years, 3 months ago
Latest Activity
I found the main advantage of Trapezoidal Shadow Maps over PSM was the fact that there are no singularities. With …
22 years, 3 months ago
I do use a projection that enhances resolution near the viewer. More specifically I've tried the original Perspective Shadow Maps, …
22 years, 3 months ago
I've been trying out various shadow mapping methods for quite some time, but haven't found one that would handle very …
22 years, 3 months ago