20 years, 1 month ago
Highlights
Quote:True, but you should allways have a break at the end of every case, not because it is allways needed, but because missing breaks causes more bugs than you really want to k…
20 years, 1 month ago
20 years, 1 month ago
Ok, so I've been reading up on bump mapping recently, and I am having a little difficulty understanding something. I understand the tangent space matrix (TSM), and I unders…
20 years, 6 months ago
Adding the break after return is not necessary. The return statement will cause the function to end as soon as it is executed. What that means is that the break statement will n…
20 years, 1 month ago
20 years, 6 months ago
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See all in DiscussionsQuote:True, but you should allways have a break at the end of every case, not because it is allways needed, …
20 years, 1 month ago
Adding the break after return is not necessary. The return statement will cause the function to end as soon as …
20 years, 1 month ago
Ok, I was doing some more thinking, and I have one last question. If my texture coordinates are skewed (i.e. …
20 years, 6 months ago