10 years, 7 months ago
Highlights
Published work featuredThanks for submissions! I published the results in two blogs so far: grass - http://outerra.blogspot.sk/2016/01/procedural-rendering-performance-test-1.html blocks - http…
10 years, 7 months ago
Hi everybodyI'd be very grateful if you could help us gathering OpenGL performance data with 3 low level benchmarks we made to test various procedural and non-procedural renderi…
10 years, 8 months ago
13 years, 1 month ago
14 years, 7 months ago
15 years, 2 months ago
Latest Activity
See all in DiscussionsThanks for submissions! I published the results in two blogs so far: grass - http://outerra.blogspot.sk/2016/01/procedural-rendering-performance-test-1.html blocks - http://outerra.blogspot.sk/
10 years, 7 months ago
Hi everybodyI'd be very grateful if you could help us gathering OpenGL performance data with 3 low level benchmarks we …
10 years, 8 months ago
So you precompute the noise function and store it in a texture? No. Though you can, if your use case …
13 years, 1 month ago