21 years ago
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Community contributions featuredShouldn't there be an "glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );" at the end of the VBO render method?
21 years ago
21 years ago
EXT_framebuffer_object should handle this well. (It's an offscreen buffer so it's should be limited by maximum texture dimensions and not the size of the window or viewport)
21 years ago
21 years ago
21 years ago
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See all in DiscussionsShouldn't there be an "glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );" at the end of the VBO render method?
21 years ago
EXT_framebuffer_object should handle this well. (It's an offscreen buffer so it's should be limited by maximum texture dimensions and not …
21 years ago
It looks like a multi-textured, distorted cylinder. You can probably recreate it by drawing the geometry and using the texture …
21 years ago