17 years, 3 months ago
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Community contributions featuredNo, the problem was that I forgot to assign values to the samplers, so both defaulted to using texture 0. This would have been easier to figure out had they defaulted to an inva…
17 years, 3 months ago
17 years, 3 months ago
I am using a GTX 260, and when I used a GetIntegerv on GL_MAX_TEXTURE_UNITS, I got back 4. I tought this was a bit low (I ekpected at least 8 on this card), so I went…
17 years, 2 months ago
So, I have a shader that is supposed to be (for now) copying two different input textures to two outputs on the FBO. However, it only seems to want to copy the first &…
17 years, 3 months ago
I am trying to create an opengl app which renders entirely to offscreen buffers and drops those buffers to textures. This part is easy, however, I can't seem to come up with a w…
18 years, 9 months ago
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See all in DiscussionsI am using a GTX 260, and when I used a GetIntegerv on GL_MAX_TEXTURE_UNITS, I got back 4. I tought …
17 years, 2 months ago
No, the problem was that I forgot to assign values to the samplers, so both defaulted to using texture 0. …
17 years, 3 months ago
never mind, I'm an idiot.
17 years, 3 months ago