19 years, 6 months ago
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19 years, 6 months ago
Quote:Original post by KylotanUltimately, components often need to have side-effects on their environment, which is a bidirectional dependency no matter how you look at it.…
19 years, 6 months ago
I sent this to a friend of mine to test and he had difficulty loading the glsl shaders on his mobility & desktop x1600. I have tested it on my x1600, an 8800 and a 660…
19 years, 3 months ago
I'm trying not to break my loose-coupling design, the only problem I'm having is creating new entities while the world is in process, ie a Missile. My entities contain comp…
19 years, 6 months ago
Some of these questions apply to general programming/c++, but overall i feel it applies to multiplayer programming. First off, my serialization class, BitStream. This has to do…
19 years, 7 months ago
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See all in DiscussionsI sent this to a friend of mine to test and he had difficulty loading the glsl shaders on his …
19 years, 3 months ago
Quote:Original post by KylotanUltimately, components often need to have side-effects on their environment, which is a bidirectional dependency no matter …
19 years, 6 months ago
Quote:Original post by ToohrVykIn practice, I would give the entity-creation power to a gun, and give the gun to a …
19 years, 6 months ago