6 years, 8 months ago
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Community contributions featuredOk, I figured it out, my read only texture is declared as a RW texture in the shader:layout (binding = 0, set = 0, rgba32f) uniform image2D normalTex; So it needs to be in…
6 years, 8 months ago
Hi, I have a stream compaction algorithm based on a few compute shaders using a prefix sum. First, a number of scan passes, then a number of add passes and then the compact…
6 years, 8 months ago
Hi,I'm new to Vulkan, so go easy on me. I'm trying to write to a swapchain image from a compute shader, with partial luck. The swap chain was created with VK_IMAGE_USAGE_CO…
6 years, 8 months ago
7 years, 6 months ago
I thought people here would be interested in this, I just made a blog post about an algorithm I've been working on to efficiently render hundreds of shadow maps. https://worldof…
7 years, 6 months ago
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See all in DiscussionsHi, I have a stream compaction algorithm based on a few compute shaders using a prefix sum. First, a number of …
6 years, 8 months ago
Ok, I figured it out, my read only texture is declared as a RW texture in the shader:layout (binding = …
6 years, 8 months ago
Hi,I'm new to Vulkan, so go easy on me. I'm trying to write to a swapchain image from a compute …
6 years, 8 months ago