17 years, 9 months ago
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Community contributions featured17 years, 9 months ago
Quote:Original post by jollyjeffersAll particle systems I've done use _SRCALPHA / _INVSRCALPHA and the real important trick has been to turn OFF Z-writeing (D3DRS_ZWRITEENABLE).…
17 years, 9 months ago
I appear to be having a very similar problem to that in this thread: OpenGL particle issue, although I'm having this problem in DirectX. I'm using D3DXSPRITE to do my rendering,…
17 years, 9 months ago
I'm currently trying to decide what to do with regards to a Master's degree (or even if I need one). The problem I am having is that I am rather stuck in my current job for…
18 years, 10 months ago
Just wondering if anyone could possibly make a zip file of the source code from the CD for the out of print book "Special Effects Game Programming with DirectX" for me? I do own…
20 years, 4 months ago
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See all in DiscussionsQuote:Original post by jollyjeffersAll particle systems I've done use _SRCALPHA / _INVSRCALPHA and the real important trick has been to …
17 years, 9 months ago
Quote:Original post by Erik RufeltTry to set the source blending to D3DBLEND_ONE. Getting exactly the effect you want might be …
17 years, 9 months ago
I appear to be having a very similar problem to that in this thread: OpenGL particle issue, although I'm having …
17 years, 9 months ago