16 years, 2 months ago
Highlights
Community contributions featuredQuote:Original post by KulSeranI'd say look into scripting up your modeling tool. Whatever program (Maya,Blender,etc.) is already using shaders and such when the artist paints t…
16 years, 2 months ago
16 years, 3 months ago
I'm working on a game engine which has been going quite well, but now I'm wanting to write a tool to create a material file that defines what shaders a model should use, wh…
16 years, 2 months ago
I'm trying to figure out the best way to pass the various transform matrices to my shaders, preferably without having to manually create shader parameters for each matrix and se…
16 years, 3 months ago
I'm trying to get my game to remember the position of it's window when switching between full screen and windowed. The way I'm currently doing things is that whenever the window…
16 years, 6 months ago
Latest Activity
See all in DiscussionsQuote:Original post by KulSeranI'd say look into scripting up your modeling tool. Whatever program (Maya,Blender,etc.) is already using shaders and …
16 years, 2 months ago
I'm working on a game engine which has been going quite well, but now I'm wanting to write a tool …
16 years, 2 months ago
I'd been hearing support for alot of the fixed function stuff was being deprecated, didn't realize that the matrices were …
16 years, 3 months ago