22 years, 2 months ago
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22 years, 2 months ago
22 years, 2 months ago
Hi there, I'm attempting to use quaternions for the rotation of ships in a 3d Descent-like game. Here's the issue I'm having: I rotate/multiply/whatever the quaternion, turn it…
22 years, 2 months ago
22 years, 2 months ago
Quote:Original post by Anonymous PosterI don't mean to be mean, but that's precicely your problem. If you simply copy/paste code here and there, you'll never be able to achieve…
22 years, 2 months ago
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See all in DiscussionsQuote:Original post by Anonymous PosterI don't mean to be mean, but that's precicely your problem. If you simply copy/paste code …
22 years, 2 months ago
After playing around with it for a little while I got it to work with the gluLookAt() function, but it …
22 years, 2 months ago
The second way sounds a whole lot easier. =P I've got a function that can extract a heading vector from …
22 years, 2 months ago