19 years, 9 months ago
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Community contributions featuredRe: slow visibility calculations.I saw an enormous increase in speed from simply preprocessing a per-polygon dotproduct visibility test. For all triangles or polygons in the sce…
19 years, 9 months ago
20 years, 6 months ago
20 years, 6 months ago
Quote:Original post by LodeQuote:Original post by BlackSheepOTTOMH - Simply checking each vertex of the triangle is inside the AABB will do it. Quite a lot of point-plane distan…
20 years, 6 months ago
OTTOMH - Simply checking each vertex of the triangle is inside the AABB will do it. Quite a lot of point-plane distance tests though. Maybe there's a cleverer way than just brut…
20 years, 6 months ago
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See all in DiscussionsRe: slow visibility calculations.I saw an enormous increase in speed from simply preprocessing a per-polygon dotproduct visibility test. For all …
19 years, 9 months ago
Quote:Original post by LodeQuote:Original post by BlackSheepOTTOMH - Simply checking each vertex of the triangle is inside the AABB will …
20 years, 6 months ago
OTTOMH - Simply checking each vertex of the triangle is inside the AABB will do it. Quite a lot of …
20 years, 6 months ago