19 years, 7 months ago
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Community contributions featured19 years, 7 months ago
19 years, 7 months ago
Has anyone had problems getting an ID3DVertexBuffer to display when using FX shaders? This problem's been a pain for a while now. When I use the exact same vertex buffer code wi…
21 years, 8 months ago
I found the strangest occurance with glCopyTexImage2D(). It only works properly when the screen is the resolution of 640x480. If it is any other resolution then the texture…
21 years, 10 months ago
That's an option. Another idea I've had on this in the past is to create the world out of many height maps tiled together, and use a quad tree for visibility. You'll also w…
19 years, 7 months ago
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See all in DiscussionsThat's an option. Another idea I've had on this in the past is to create the world out of many …
19 years, 7 months ago
Yes, there's always going to be a performance hit when you start loading, not to mention you have to predict …
19 years, 7 months ago
There's a book I thought was very good on the subject, AI Game Engine Programming. It has some decent material …
19 years, 7 months ago