20ย years, 5ย months ago
Highlights
Community contributions featuredhttp://www.ati.com/developer/sdk/RadeonSDK/Html/Samples/Direct3D/RadeonSpotlightShadow.htmltry the above link, it uses d3d7 to do render-to-target, but in cpp, hope it can help.
20ย years, 5ย months ago
20ย years, 6ย months ago
Hi, i'm confused about rotation matrix from normal vector, my car model has a x-zplane direction vector, i want the car model stay on track's plane, so i build a rotation mโฆ
20ย years, 6ย months ago
is there any article about this ? i'm not a 3d maths guru, i wanna convert a normal vector to a "rotation matrix", but search arround the internet with no luck, anyone help ? thโฆ
21ย years, 2ย months ago
i've code a Ogg streaming playback (multi-threaded), it runs perfectly, so i wanna control the playback volume, but i did find any info about this, i try to setup the DirectSounโฆ
21ย years, 10ย months ago
Latest Activity
See all in Discussionshttp://www.ati.com/developer/sdk/RadeonSDK/Html/Samples/Direct3D/RadeonSpotlightShadow.htmltry the above link, it uses d3d7 to do render-to-target, but in cpp, hope it can help.
20ย years, 5ย months ago
after u installed MS3D OCX viewer, there is a "MS3DViewerOCX.ocx" file in your program files folder, copy the ocx file โฆ
20ย years, 6ย months ago
Quote:to produce an orthogonal veriant (notice that vDir is assumed to be a local variable, initialized as copy of the โฆ
20ย years, 6ย months ago