18 years, 1 month ago
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18 years, 1 month ago
Quote:Original post by O-sanWell it is not that complicated technique. The trick is to setup up the texture coordinates to align or snap with the view port. A picture to show wh…
18 years, 1 month ago
Quote:Original post by O-sanIf you are using a 3D API I would recommend texture mapping your tiles onto real 3D space cubes and use an isometric perspective (glOrtho). That…
18 years, 1 month ago
18 years, 1 month ago
As anda suggested, using a map/hashtable is a good way to handle this problem. However, with anda's suggested method (if I understood it correctly) you would still have to itera…
18 years, 1 month ago
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See all in DiscussionsQuote:Original post by O-sanWell it is not that complicated technique. The trick is to setup up the texture coordinates to …
18 years, 1 month ago
Quote:Original post by O-sanIf you are using a 3D API I would recommend texture mapping your tiles onto real 3D …
18 years, 1 month ago
As anda suggested, using a map/hashtable is a good way to handle this problem. However, with anda's suggested method (if …
18 years, 1 month ago