20 years, 9 months ago
Highlights
Community contributions featured21 years, 11 months ago
yes, that's about it.. The way to do this would be to have two textures (A & B) that you flip between everytime you do a screen-space distortion effect. so you'd go like this:1)…
21 years, 11 months ago
21 years, 11 months ago
sinc-interpolation is ideal when seen from a frequency-domain point of view, but quite bad when seen from a spatial pov. In audio, sinc interpolation is great, but it's not good…
21 years, 11 months ago