19 years, 11 months ago
Highlights
Quote:Original post by KylotanQuote:Original post by Emmanuel DelogetBut hardware is always faster and faster, and ultimately it will not become the bottleneck in a game, meanin…
19 years, 11 months ago
20 years, 10 months ago
20 years, 10 months ago
class Test2 : public Test1{[...] void x()[...]};// should be :class Test2 : public Test1{[...] virtual void x()[...]};else calling method x on an instance of test1 will alw…
20 years, 10 months ago
Quote:Original post by TojiAlthough, now that I think about it, Shouldn't the shadow volume rendering come LAST? The shadow volume has no visible geometry by itself, it onl…
20 years, 10 months ago
Latest Activity
Quote:Original post by KylotanQuote:Original post by Emmanuel DelogetBut hardware is always faster and faster, and ultimately it will not become …
19 years, 11 months ago
class Test2 : public Test1{[...] void x()[...]};// should be :class Test2 : public Test1{[...] virtual void x()[...]};else calling method x …
20 years, 10 months ago
Quote:Original post by TojiAlthough, now that I think about it, Shouldn't the shadow volume rendering come LAST? The shadow volume …
20 years, 10 months ago