19 years, 7 months ago
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Community contributions featuredI think you'll find that your polygon is upside down and hence backwards, so its getting back face culled. It turns out that with OpenGL and Ortho2D() the bottom left corner of…
19 years, 7 months ago
19 years, 8 months ago
Check this out: screenie_01.png Despite the fact thats kind of a cool effect its not really what I was going for. It seems the specular component is being applied to half the sp…
19 years, 8 months ago
The way we've done it is by useing imposters. The idea is that you really only draw the front couple of objects, and for anything further away all you draw are particles, t…
19 years, 8 months ago
19 years, 8 months ago
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See all in DiscussionsI think you'll find that your polygon is upside down and hence backwards, so its getting back face culled. It …
19 years, 7 months ago
The way we've done it is by useing imposters. The idea is that you really only draw the front couple …
19 years, 8 months ago
Firstly - that drop is nothing! Think about what FPS means - its not a linear scale. Useing FPS is …
19 years, 8 months ago